AoeStats
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Arabia

509864768Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 59m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Goths · Thailand
1063
+16
🇹🇭 Spanish · Thailand
1055
+16
🇭🇰 Khmer · Hong Kong SAR China
1079
-16
🇭🇰 Goths · Hong Kong SAR China
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,310 8:41 20:06 39:14 ⚔ Scout Rush
44 2,638 11:55 21:54 42:39 ⛏ Fast Castle
31 1,855 11:15 15:49 39:04 ⛏ Fast Castle
27 1,597 11:42 26:05 40:02

Resources

Player Food Wood Gold Stone Spent Collected
38,045 16,904 14,435 2,150 71,534 75,073
24,925 19,589 17,560 3,555 65,629 69,895
23,295 13,139 14,605 3,325 54,364 64,869
25,975 12,741 8,970 2,850 50,536 50,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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