AoeStats
← Shaggy

Arabia

510879293Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1098
+12
🇮🇳 Khmer · India
956
+36
🇺🇸 Bohemians · United States
997
-15
🇨🇱 Britons · Chile
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,658 9:01 21:57 42:58 ⚔ Scout Rush
39 2,032 13:34 26:37 — ⚔ M@A into Archers
37 1,931 11:08 16:11 — ⛏ Fast Castle
15 783 11:31 20:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 15,355 10,280 3,550 52,925 57,385
11,365 16,560 4,300 1,150 33,375 36,607
3,350 9,934 6,640 1,950 21,874 27,145
7,045 6,460 1,235 200 14,940 15,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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