AoeStats
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Arena

510857978Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 171m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
971
+17
🇺🇸 Turks · United States
945
+18
🇩🇪 Spanish · Germany
1000
-52
🇩🇪 Teutons · Germany
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
19 3,327 11:12 17:57 30:12 ⛏ Fast Castle
18 3,179 11:32 16:05 32:37 ⚔ FC into Scouts
18 3,129 11:03 21:28 38:18 ⛏ Fast Castle
8 1,409 21:18 31:18 68:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,855 35,410 36,205 8,225 150,695 238,050
47,710 37,289 28,880 7,190 121,069 120,924
16,800 45,003 21,250 2,150 85,203 111,246
29,510 17,605 18,885 3,885 69,885 78,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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