AoeStats
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Pilgrims

507020843Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 24m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1077
+12
🇹🇼 Shu · Taiwan
1071
+12
🇲🇽 Jurchens · Mexico
1011
+14
🇲🇽 Spanish · Mexico
983
+15
🇵🇱 Cumans · Poland
1021
-15
🇫🇷 Slavs · France
979
-13
🇧🇪 Chinese · Belgium
962
-13
🇸🇪 Japanese · Sweden
955
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 908 12:00 22:15 — ⚔ Fish Boom into Archers into Fire Galleys
28 676 14:51 — — ⚔ Fish Boom into Archers
20 483 11:36 23:48 — ⚔ Fish Boom into Towers into Archers
20 488 12:23 17:00 — ⛏ Fish Boom FC
16 399 11:40 20:52 — ⚔ Fish Boom into Towers into Scouts
16 394 11:41 20:01 — ⛏ Fast Castle
15 375 14:48 19:38 — ⛏ Fish Boom FC
13 310 12:53 21:26 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,995 4,725 665 950 11,335 12,838
4,325 5,060 1,475 100 10,960 11,846
3,090 5,810 1,840 100 10,840 12,485
4,610 4,515 955 475 10,555 10,979
3,940 4,254 1,285 750 10,229 11,035
3,425 4,781 730 730 9,666 10,883
3,595 3,811 500 110 8,016 9,065
4,150 2,835 645 100 7,730 10,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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