AoeStats
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Black Forest

506645775Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 21m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Cumans · Poland
1022
+13
🇵🇱 Goths · Poland
1012
+13
🇭🇰 Saracens · Hong Kong SAR China
896
+18
🇺🇸 Bohemians · United States
896
+18
🇨🇳 Saracens · China
964
-16
🇭🇰 Burmese · Hong Kong SAR China
961
-16
🇨🇳 Tatars · China
952
-16
🇨🇳 Celts · China
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 580 12:11 — — ⚔ Archer Rush
26 555 14:49 19:36 — ⛏ Fish Boom FC
23 502 13:30 18:34 — ⛏ Fast Castle
21 462 11:20 — — ⛏ Fish Boom
20 426 13:14 — — ⛏ Fast Castle
19 420 13:46 — — ⛏ Fish Boom
12 255 12:44 18:52 — ⛏ Fish Boom FC
10 206 11:55 17:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,600 300 1,050 9,225 9,324
2,700 4,623 1,325 0 8,648 9,100
3,575 4,572 50 190 8,387 9,633
3,850 3,635 200 200 7,885 8,055
3,525 2,798 250 0 6,573 7,193
3,175 2,847 250 200 6,472 7,257
3,675 2,424 250 100 6,449 6,967
2,425 2,810 0 0 5,235 5,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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