AoeStats
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Fortress

507072069Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
1307
+13
🇨🇴 Jurchens · Colombia
1294
+14
🇨🇴 Slavs · Colombia
1262
+15
🇯🇵 Cumans · Japan
1249
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🇮🇳 Khmer · India
1297
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🇭🇰 Koreans · Hong Kong SAR China
1286
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🇬🇧 Romans · United Kingdom
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🇮🇳 Britons · India
1161
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Player eAPM Actions Feudal Castle Imperial Opening
64 2,727 8:57 13:23 28:27 ⛏ Fast Castle
49 2,099 7:44 11:33 31:41 ⛏ Fast Castle
41 1,750 6:48 15:58 31:55 ⛏ Fast Castle
27 1,136 7:53 11:54 25:54 ⛏ Fast Castle
24 1,040 7:35 13:17 28:57 ⛏ Fast Castle
22 934 7:00 11:11 32:27 ⛏ Fast Castle
19 791 7:15 10:16 23:43 ⛏ Fast Castle
18 787 7:17 11:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,855 25,495 14,035 5,785 76,170 81,405
28,970 14,880 16,770 2,350 62,970 70,703
25,845 17,935 12,770 3,295 59,845 72,781
19,010 20,025 7,955 1,700 48,690 65,869
17,045 14,645 9,275 1,850 42,815 53,845
18,880 14,748 5,515 545 39,688 46,622
12,825 12,775 9,770 1,505 36,875 52,738
5,685 6,270 910 1,535 14,400 20,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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