AoeStats
← 王俊阴的凯蒂

African Clearing

503876627Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 72m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Vietnamese · Ecuador
1072
+12
🇨🇭 Saracens · Switzerland
1064
+13
🇩🇪 Mongols · Germany
1046
+13
🇨🇳 Slavs · China
1029
-15
🇨🇳 Khitans · China
977
-12
🇨🇳 Huns · China
960
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 2,425 12:31 21:32 52:36 ⚔ Scout Rush
26 1,889 15:42 20:27 —
22 1,603 14:57 26:08 42:03 ⚔ Scout Rush
21 1,500 13:20 18:56 42:08 ⛏ Fast Castle
19 1,358 15:20 20:51 36:06 ⛏ Fast Castle
19 1,379 15:10 27:25 44:08

Resources

Player Food Wood Gold Stone Spent Collected
48,125 14,990 37,320 4,820 105,255 122,065
43,075 17,395 12,260 3,480 76,210 94,823
16,125 20,135 12,885 4,995 54,140 66,215
13,470 26,495 9,230 4,630 53,825 66,578
20,130 21,010 3,970 2,350 47,460 54,495
9,755 7,689 1,315 1,650 20,409 20,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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