AoeStats
← 王俊阴的凯蒂

Highland

503870349Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 43m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1067
+13
🇮🇳 Armenians · India
1065
+13
🇮🇳 Romans · India
1050
+14
🇨🇳 Slavs · China
1044
-15
🇨🇳 Huns · China
998
-38
🇨🇳 Khitans · China
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,356 13:22 18:07 33:27 ⛏ Fish Boom FC
21 935 10:05 18:08 29:23 ⛏ Fast Castle
20 887 12:11 19:14 35:17 ⛏ Fast Castle
20 872 11:08 17:40 31:36 ⛏ Fast Castle
19 846 11:59 18:38 30:09 ⛏ Fast Castle
15 654 10:19 20:39 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,705 12,245 13,625 2,690 55,265 62,016
18,970 21,865 6,800 1,855 49,490 57,722
26,525 9,785 8,625 1,805 46,740 57,483
19,255 12,780 6,515 980 39,530 46,525
13,455 10,416 5,340 1,860 31,071 33,292
11,635 7,560 6,895 1,235 27,325 33,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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