AoeStats
← 王俊阴的凯蒂

Highland

503863940Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1052
+15
🇮🇳 Armenians · India
1050
+15
🇮🇳 Romans · India
1034
+16
🇨🇳 Slavs · China
1061
-17
🇨🇳 Huns · China
1044
-46
🇨🇳 Khitans · China
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,458 12:03 17:21 33:31 ⛏ Fish Boom FC
20 951 10:11 18:29 28:57 ⛏ Fast Castle
19 918 12:35 20:36 37:08 ⛏ Fast Castle
18 871 11:20 16:50 32:30 ⛏ Fast Castle
17 790 11:28 18:25 29:30 ⛏ Fast Castle
14 675 10:11 17:54 30:41 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,915 10,870 16,910 2,940 55,635 68,859
19,860 23,454 11,030 1,125 55,469 60,146
22,115 21,084 4,560 1,115 48,874 55,553
24,165 11,310 8,010 2,405 45,890 57,633
10,810 13,490 5,385 1,340 31,025 35,093
12,040 8,090 5,445 645 26,220 34,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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