AoeStats
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Hill Fort

506221716Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 56m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1430
+10
🇺🇸 Teutons · United States
1333
+14
🇺🇸 Japanese · United States
1281
+16
🇵🇪 Spanish · Peru
1607
-25
🇪🇸 Turks · Spain
1209
-10
🇲🇽 Byzantines · Mexico
1031
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 3,162 10:36 18:52 35:30 ⛏ Fish Boom FC
43 2,451 11:08 15:54 40:44 ⛏ Fast Castle
40 2,292 10:56 16:32 51:58 ⛏ Fast Castle
32 1,795 12:15 22:20 — ⛏ Fish Boom FC
23 1,324 9:17 19:20 34:27 ⛏ Fish Boom FC
20 1,138 10:17 15:09 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,655 25,651 12,600 2,150 89,056 95,256
25,890 20,410 13,880 4,340 64,520 69,049
25,150 16,529 20,015 2,485 64,179 69,239
21,140 15,133 15,100 1,550 52,923 63,046
13,150 20,910 15,485 2,530 52,075 69,382
12,060 15,461 1,920 1,900 31,341 32,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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