AoeStats
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African Clearing

505560020Analyzed
4v4 RM · 24d ago on Sep 10, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1134
+14
🇺🇸 Mongols · United States
1130
+13
🇲🇽 Hindustanis · Mexico
1128
+14
🇨🇱 Tatars · Chile
1125
+14
🇨🇴 Aztecs · Colombia
1215
-20
🇨🇱 Chinese · Chile
1072
-13
🇲🇽 Byzantines · Mexico
1043
-12
🇺🇸 Romans · United States
990
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 3,609 15:27 19:12 41:01 ⛏ Fish Boom FC
43 2,381 14:42 26:09 39:25 ⚔ Scout Rush
35 1,922 13:08 18:41 37:34 ⛏ Fast Castle
32 1,790 13:19 22:29 43:20 ⛏ Fast Castle
31 1,733 13:57 25:53 41:46 ⚔ Scout Rush
29 1,604 15:35 21:23 42:48 ⛏ Fast Castle
25 1,364 13:48 22:28 48:09 ⚔ Scout Rush
13 735 13:44 26:23 49:54

Resources

Player Food Wood Gold Stone Spent Collected
21,815 24,104 15,115 3,300 64,334 72,835
26,875 17,745 9,730 3,735 58,085 61,396
24,005 20,050 10,080 1,600 55,735 65,236
25,715 15,547 8,430 3,325 53,017 53,927
14,530 16,591 8,025 2,820 41,966 49,505
16,895 14,271 6,050 435 37,651 40,363
12,730 15,600 7,325 1,970 37,625 41,551
11,205 12,415 2,680 3,285 29,585 33,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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