AoeStats
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Socotra

505531773Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1071
+15
🇺🇸 Franks · United States
1065
+15
🇨🇦 Romans · Canada
1041
+16
🇲🇽 Vikings · Mexico
1026
+17
🇮🇪 Britons · Ireland
1082
-17
🇹🇷 Maya · Türkiye
1081
-18
🇺🇸 Goths · United States
1023
-15
🇪🇸 Slavs · Spain
984
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,863 9:09 22:13 38:45 ⚔ M@A FC
39 1,824 10:35 24:11 45:14 ⚔ Archer Rush
37 1,711 11:58 31:40 — ⚔ Skirmisher Rush
35 1,607 12:01 24:45 — ⚔ Towers into Skirms
31 1,459 11:00 24:29 41:54 ⚔ Archer Rush
31 1,459 10:40 22:34 44:04 ⚔ M@A FC
28 1,299 9:10 19:56 — ⛏ Fast Castle
27 1,261 10:17 22:32 42:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,525 9,900 12,590 200 43,215 49,041
10,125 14,602 8,340 2,635 35,702 40,088
15,005 9,160 8,840 850 33,855 37,827
10,930 9,706 5,675 950 27,261 31,165
12,445 6,813 5,105 1,000 25,363 26,189
5,565 10,977 5,335 1,250 23,127 26,086
7,250 6,810 1,310 1,740 17,110 22,164
7,250 5,995 1,410 2,225 16,880 16,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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