AoeStats
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African Clearing

505414362Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 66m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1012
+14
🇺🇸 Huns · United States
980
+15
🇳🇿 Wu · New Zealand
936
+17
🇨🇳 Koreans · China
924
+17
🇨🇳 Vikings · China
1022
-18
🇨🇳 Tatars · China
982
-17
959
-16
🇨🇳 Spanish · China
862
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,777 16:52 22:07 40:55 ⛏ FC into Fish Boom
30 1,974 14:57 20:20 37:34 ⛏ Fast Castle
26 1,745 13:13 21:59 39:17 ⚔ Towers FC into Archers
25 1,650 15:58 21:53 39:28 ⛏ Fast Castle
24 1,618 13:17 21:03 44:53 ⛏ Fast Castle
24 1,567 15:03 21:04 35:42 ⛏ Fast Castle
16 1,038 14:25 21:22 42:44 ⚔ M@A FC
12 798 13:54 19:10 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,635 17,430 17,830 3,800 73,695 85,054
29,225 21,620 19,675 3,115 73,635 92,423
32,080 20,485 18,575 2,350 73,490 84,856
21,825 24,880 9,790 6,425 62,920 71,876
17,830 15,660 10,000 3,330 46,820 50,856
21,745 9,110 12,120 2,905 45,880 59,991
11,365 16,005 7,710 2,550 37,630 40,043
15,795 12,424 5,980 3,300 37,499 44,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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