AoeStats
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Arabia

509481142Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 48m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
937
+14
🇨🇱 Franks · Chile
898
+15
🇦🇺 Jurchens · Australia
851
+17
🇦🇷 Wei · Argentina
997
-20
🇦🇷 Spanish · Argentina
915
-17
🇦🇷 Persians · Argentina
728
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 1,587 10:00 15:56 43:48 ⛏ Fast Castle
23 1,105 10:30 19:47 43:39 ⛏ Fast Castle
22 1,079 10:52 16:33 31:14 ⛏ Fast Castle
20 980 12:57 — — ⚔ Drush
19 897 12:52 30:07 45:32 ⚔ Archer Rush
13 623 11:52 17:44 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,615 14,699 11,250 2,625 48,189 52,722
18,090 8,364 11,520 1,245 39,219 48,059
16,215 11,786 5,105 2,375 35,481 36,272
13,035 8,954 6,275 2,705 30,969 40,635
11,055 9,334 4,140 1,625 26,154 27,857
4,350 7,548 670 595 13,163 13,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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