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African Clearing

510507316Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1410
+14
🇦🇹 Huns · Austria
1399
+15
1356
+16
🇨🇳 Mongols · China
1330
+18
1409
-17
🇸🇬 Mongols · Singapore
1365
-16
🇦🇷 Mongols · Argentina
1352
-15
🇨🇳 Vietnamese · China
1339
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,060 12:31 16:22 46:20 ⚔ FC into Scouts
44 2,417 13:05 20:35 —
37 2,030 13:07 18:05 41:22 ⛏ Fast Castle
37 2,026 12:00 28:54 — ⚔ Scouts into Towers
35 1,927 12:24 21:20 44:51 ⛏ Fast Castle
33 1,819 12:31 23:54 43:27 ⚔ Scout Rush
31 1,705 11:41 27:37 47:24 ⚔ Archers into Towers
28 1,547 14:33 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,025 17,565 26,825 2,600 85,015 86,421
21,885 23,051 6,940 1,980 53,856 61,735
15,575 20,414 12,865 3,650 52,504 58,925
27,385 16,064 5,540 2,275 51,264 56,527
18,395 13,710 10,125 3,550 45,780 54,876
19,035 11,495 3,775 3,580 37,885 38,929
7,280 9,858 4,850 1,730 23,718 25,943
7,025 7,061 1,570 1,170 16,826 17,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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