AoeStats
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Arena

510345199Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 35m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1346
+16
🇹🇼 Italians · Taiwan
1342
+16
🇨🇳 Turks · China
1298
+18
🇨🇳 Franks · China
1235
+19
🇨🇳 Khmer · China
1350
-18
🇺🇾 Spanish · Uruguay
1340
-18
🇸🇬 Burgundians · Singapore
1336
-17
🇨🇳 Byzantines · China
1311
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,061 10:46 14:35 — ⛏ Fast Castle
51 1,776 11:09 14:44 — ⛏ Fast Castle
43 1,521 10:32 13:20 — ⛏ Fast Castle
43 1,500 10:57 14:45 32:33 ⛏ Fast Castle
40 1,404 10:39 14:36 32:48 ⛏ Fast Castle
37 1,287 10:14 14:23 27:58 ⛏ Fast Castle
32 1,108 10:56 15:23 24:03 ⛏ Fast Castle
28 979 10:45 14:24 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,930 13,605 8,925 2,250 46,710 51,712
20,205 10,835 9,240 200 40,480 46,562
17,545 9,780 8,265 1,605 37,195 41,303
18,320 11,375 6,710 200 36,605 38,508
12,280 13,925 4,705 630 31,540 36,037
12,430 6,655 5,490 1,445 26,020 28,047
9,170 7,582 3,825 1,500 22,077 22,515
6,275 3,346 2,050 875 12,546 13,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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