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Lombardia

509025461Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1071
+13
🇺🇸 Magyars · United States
1071
+13
🇲🇽 Magyars · Mexico
1018
-13
🇲🇽 Teutons · Mexico
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,732 9:24 13:46 46:33 ⛏ Fast Castle
17 963 10:09 17:12 32:19 ⛏ Fast Castle
14 798 12:22 20:48 37:44 ⚔ FC into Archers
10 573 12:02 21:16 36:41

Resources

Player Food Wood Gold Stone Spent Collected
19,570 8,225 12,370 1,400 41,565 64,211
17,125 11,600 4,415 3,030 36,170 42,412
13,290 8,925 6,075 2,540 30,830 35,216
9,100 10,512 8,905 2,230 30,747 45,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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