AoeStats
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Arena

510288957Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burgundians · New Zealand
1136
+12
🇨🇳 Italians · China
1089
+13
🇸🇰 Cumans · Slovakia
1039
-13
🇹🇼 Vikings · Taiwan
1031
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,495 10:33 15:15 38:02 ⛏ Fast Castle
36 1,413 10:20 15:52 34:04 ⛏ Fast Castle
20 798 10:44 14:56 36:32 ⛏ Fast Castle
17 685 9:04 26:16 —

Resources

Player Food Wood Gold Stone Spent Collected
16,590 13,395 7,345 950 38,280 40,175
11,820 9,920 5,550 2,780 30,070 31,944
15,650 7,870 3,875 1,500 28,895 34,299
6,980 6,964 400 1,150 15,494 16,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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