AoeStats
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Black Forest

510910425Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 66m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
720
+12
🇷🇺 Maya · Russia
629
+15
🇨🇱 Celts · Chile
564
+18
🇺🇸 Portuguese · United States
770
-22
🇨🇱 Japanese · Chile
548
-12
🇨🇱 Britons · Chile
519
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,642 11:08 22:04 37:24 ⛏ Fast Castle
19 1,276 12:31 20:33 40:51 ⛏ Fast Castle
17 1,130 17:21 25:35 39:33 ⛏ Fish Boom FC
16 1,047 12:50 28:10 40:09 ⛏ Fast Castle
13 876 17:25 24:11 39:54 ⛏ Fish Boom FC
11 761 14:32 24:56 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,030 29,215 21,315 5,200 84,760 139,433
33,220 26,568 20,305 4,345 84,438 101,142
25,245 23,327 19,005 4,760 72,337 87,099
21,985 26,073 15,120 4,460 67,638 84,582
27,865 18,512 18,000 2,900 67,277 93,391
23,680 11,240 15,125 3,645 53,690 70,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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