AoeStats
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Arena

507106629Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 63m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
980
+15
🇹🇷 Teutons · Türkiye
934
+17
🇩🇪 Khmer · Germany
970
-17
🇩🇪 Sicilians · Germany
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,253 11:58 16:54 30:38 ⚔ FC into Archers
18 1,114 10:38 24:13 39:24 ⚔ Towers FC
15 951 9:24 17:57 30:59 ⛏ Fast Castle
12 788 11:13 22:25 36:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,735 29,395 11,565 4,700 84,395 98,005
28,545 23,890 17,630 2,550 72,615 86,687
34,175 12,820 13,340 2,150 62,485 81,000
20,220 18,516 13,075 3,220 55,031 58,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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