AoeStats
← tetris92

Hill Fort

505717292Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
954
+16
🇩🇪 Sicilians · Germany
919
+17
🇲🇽 Huns · Mexico
962
-17
🇬🇷 Aztecs · Greece
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,340 11:20 15:47 42:05 ⛏ Fast Castle
23 1,105 9:41 21:42 43:43 ⚔ Scouts into Archers
16 776 8:38 17:57 35:59 ⛏ Fast Castle
15 713 10:46 27:45 42:07 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,985 21,338 13,415 1,675 53,413 60,097
17,540 9,865 5,725 3,975 37,105 42,904
14,815 11,708 6,485 1,930 34,938 36,169
15,040 9,490 5,460 2,250 32,240 44,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.