AoeStats
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Arabia

505709714Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 51m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
984
+15
🇩🇪 Mongols · Germany
937
+16
🇩🇪 Khmer · Germany
970
-16
🇩🇪 Bulgarians · Germany
934
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,620 12:16 19:48 43:03 ⛏ Fast Castle
31 1,613 8:56 22:48 44:53 ⚔ Scout Rush
16 810 11:37 30:12 48:04 ⚔ Drush into Towers
15 784 9:40 22:27 43:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,180 19,035 12,235 1,390 49,840 57,656
19,700 14,053 9,360 3,200 46,313 48,888
16,285 11,169 4,860 2,295 34,609 38,918
12,730 8,268 4,060 2,800 27,858 35,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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