AoeStats
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Arena

507328726Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 56m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wei · Czechia
856
+15
🇨🇿 Japanese · Czechia
848
+41
🇦🇷 Bohemians · Argentina
839
-15
🇦🇷 Poles · Argentina
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,102 10:53 15:25 34:32 ⛏ Fast Castle
30 1,671 10:39 17:12 33:42 ⛏ Fast Castle
22 1,210 11:56 16:17 30:51 ⛏ Fast Castle
14 787 9:14 20:50 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,920 34,645 17,120 1,850 83,535 92,437
25,265 31,360 13,680 1,705 72,010 93,050
23,840 8,898 13,145 2,800 48,683 51,069
16,240 17,015 7,910 1,055 42,220 63,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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