AoeStats
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Lombardia

507322113Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malay · Sweden
914
+14
🇸🇪 Burgundians · Sweden
906
+15
🇨🇿 Japanese · Czechia
890
-42
🇨🇿 Armenians · Czechia
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,417 10:07 24:23 44:39 ⚔ Archer Rush
24 1,127 10:16 26:31 36:06 ⚔ M@A Rush
20 933 12:33 19:43 44:16 ⛏ Fast Castle
17 814 12:28 25:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,730 11,009 15,695 950 48,384 50,183
17,665 10,207 5,330 1,225 34,427 41,935
11,340 8,309 2,990 430 23,069 28,730
12,275 6,908 2,705 1,160 23,048 24,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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