AoeStats
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QS Arena

503279458Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 41m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1022
+13
🇲🇽 Burgundians · Mexico
958
+16
🇲🇽 Maya · Mexico
939
+17
🇲🇽 Mongols · Mexico
1050
-19
🇷🇺 Jurchens · Russia
990
-17
🇨🇿 Dravidians · Czechia
860
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,279 9:55 13:51 29:35 ⛏ Fast Castle
24 1,010 10:18 15:27 28:38 ⛏ Fast Castle
21 895 10:27 16:33 — ⛏ Fast Castle
20 829 9:32 13:30 29:06 ⛏ Fast Castle
15 611 12:56 24:10 34:35 ⛏ Fast Castle
13 533 8:22 13:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,655 11,745 17,520 1,600 47,520 56,224
17,730 12,230 11,430 860 42,250 46,318
18,290 12,635 8,815 1,150 40,890 47,585
17,390 11,380 4,040 3,030 35,840 36,739
18,315 9,555 3,510 1,150 32,530 35,360
10,610 12,500 3,810 1,080 28,000 29,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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