AoeStats
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Nomad

507868745Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 48m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1090
+11
🇨🇭 Armenians · Switzerland
1056
+12
🇦🇷 Chinese · Argentina
1020
+14
🇦🇷 Chinese · Argentina
1033
-44
🇦🇷 Georgians · Argentina
999
-17
🇦🇷 Italians · Argentina
886
-23
Player eAPM Actions Feudal Castle Imperial Opening
26 1,261 15:22 36:16 — ⚔ Fish Boom into Towers
21 1,026 17:21 25:10 48:07 ⛏ Fish Boom FC
21 1,022 14:07 28:52 37:46 ⚔ Scout Rush
21 1,013 12:17 22:58 43:50 ⛏ Fish Boom FC
20 980 13:06 21:06 37:56 ⛏ Fish Boom into Galleys FC
13 618 17:37 37:50 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
19,115 18,515 10,680 3,650 51,960 57,759
8,895 10,300 3,910 3,275 26,380 27,603
9,025 11,790 2,330 1,950 25,095 27,479
10,515 5,810 4,935 1,500 22,760 23,983
8,745 9,590 1,985 2,250 22,570 25,671
6,430 6,219 1,280 4,565 18,494 19,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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