AoeStats
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Yucatan

510343472Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mapuche · Türkiye
1061
+11
🇨🇿 Italians · Czechia
1002
+14
🇫🇴 Maya · Faroe Islands
960
+15
🇲🇹 Japanese · Malta
944
+16
🇨🇳 Franks · China
970
-15
🇨🇱 Gurjaras · Chile
968
-15
🇺🇸 Teutons · United States
958
-14
🇦🇷 Byzantines · Argentina
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,264 10:32 14:48 35:02 ⛏ Fast Castle
28 1,329 10:45 19:00 37:29 ⛏ Fast Castle
25 1,161 10:50 14:40 30:44 ⛏ Fast Castle
21 1,003 12:24 20:39 40:29 ⛏ Fast Castle
20 948 12:59 30:00 39:35 ⛏ Fish Boom
12 546 11:36 — —
11 504 12:45 18:28 — ⛏ Fast Castle
2 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,585 11,936 24,480 1,030 64,031 70,199
19,630 23,079 10,880 1,500 55,089 59,797
26,425 8,595 16,125 2,725 53,870 55,182
19,495 11,747 13,175 975 45,392 50,647
12,550 14,390 8,485 2,415 37,840 44,534
8,645 5,705 2,645 950 17,945 20,553
3,500 553 50 0 4,103 5,839
350 175 50 0 575 558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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