AoeStats
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Arena

510121386Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Maya · India
1145
+13
🇮🇳 Japanese · India
1145
+13
🇳🇱 Berbers · Netherlands
1054
+18
🇫🇷 Mongols · France
1051
+18
🇹🇼 Bulgarians · Taiwan
1112
-17
🇹🇼 Franks · Taiwan
1098
-16
🇹🇷 Mongols · Türkiye
1076
-15
🇭🇰 Huns · Hong Kong SAR China
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,494 10:05 16:56 — ⛏ Fast Castle
35 1,387 10:32 14:51 — ⛏ Fast Castle
35 1,377 11:16 15:07 — ⛏ Fast Castle
29 1,139 11:14 15:00 34:43 ⛏ Fast Castle
28 1,115 12:13 16:54 36:18 ⛏ Fast Castle
22 857 10:56 15:06 33:17 ⛏ Fast Castle
21 820 10:37 14:43 — ⛏ Fast Castle
16 616 11:07 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,345 9,220 9,635 1,100 38,300 43,085
14,960 12,460 4,790 905 33,115 39,858
15,320 7,190 6,765 750 30,025 31,666
10,305 7,595 2,360 1,460 21,720 23,375
7,880 8,577 2,610 1,725 20,792 22,878
7,220 5,815 2,545 3,300 18,880 22,962
4,775 6,175 2,815 100 13,865 19,079
5,625 4,445 430 985 11,485 12,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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