AoeStats
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Arena

506634700Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1409
+14
🇦🇷 Goths · Argentina
1408
+14
🇨🇿 Gurjaras · Czechia
1381
+15
🇺🇸 Bohemians · United States
1369
+16
🇹🇼 Persians · Taiwan
1533
-21
🇹🇼 Koreans · Taiwan
1407
-17
🇹🇼 Japanese · Taiwan
1306
-12
🇹🇼 Bohemians · Taiwan
1217
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,871 10:25 14:32 39:21 ⚔ FC into Scouts
50 2,812 11:01 14:52 28:45 ⛏ Fast Castle
46 2,560 11:58 16:18 37:50 ⛏ Fast Castle
43 2,399 10:38 14:27 28:00 ⛏ Fast Castle
42 2,350 10:00 14:07 45:23 ⛏ Fast Castle
36 2,034 10:41 17:49 30:23 ⛏ Fast Castle
30 1,705 10:09 14:24 36:34 ⛏ Fast Castle
27 1,516 10:57 14:33 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,215 25,165 17,160 3,300 109,840 124,007
35,385 33,235 20,960 6,020 95,600 98,622
48,200 22,476 19,595 1,600 91,871 104,123
34,000 41,535 14,700 1,030 91,265 101,127
23,470 21,815 22,415 3,085 70,785 79,958
23,580 33,390 12,485 1,260 70,715 82,581
18,690 20,025 16,005 4,200 58,920 84,941
18,415 19,637 1,945 555 40,552 46,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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