AoeStats
← MagicoMaravilla

Arabia

503322273Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
678
+15
🇺🇸 Vietnamese · United States
594
+19
🇦🇷 Byzantines · Argentina
681
-18
🇦🇷 Teutons · Argentina
642
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,172 12:13 34:55 — ⚔ Archer Rush
18 906 13:07 24:11 39:45 ⚔ FC into Skirms
16 770 9:42 21:15 33:36 ⚔ Scout Rush
9 435 12:03 23:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,615 20,267 7,775 2,805 50,462 54,145
14,740 12,239 4,170 1,200 32,349 38,459
8,470 7,781 8,420 0 24,671 26,280
5,105 4,490 1,625 225 11,445 12,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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