AoeStats
← MagicoMaravilla

Four Lakes

503317025Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 59m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
665
+17
🇲🇽 Chinese · Mexico
612
+19
🇦🇷 Byzantines · Argentina
700
-19
🇦🇷 Teutons · Argentina
659
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 891 10:13 21:52 36:28 ⚔ Scouts into Skirms
14 819 11:41 25:41 34:32 ⚔ M@A into Fish Boom
14 861 10:49 23:59 48:13 ⚔ Scout Rush
13 773 11:22 23:42 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 16,790 13,115 2,050 54,915 63,665
15,990 12,685 8,680 1,400 38,755 42,010
15,015 14,480 4,745 2,630 36,870 42,333
14,550 7,230 9,340 2,800 33,920 40,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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