AoeStats
← Elmar

Black Forest

507796173Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 55m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
768
+16
🇺🇸 Britons · United States
753
+20
🇬🇷 Berbers · Greece
844
-55
🇬🇷 Turks · Greece
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,591 14:03 20:11 25:02 ◆ FC into Fast Imp
15 833 12:16 18:06 36:06 ⛏ Fast Castle
12 691 11:33 18:17 42:36 ⛏ Fast Castle
11 618 15:05 22:05 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,695 18,492 13,080 6,230 67,497 95,176
20,860 23,562 18,500 385 63,307 73,931
18,675 16,570 14,540 2,900 52,685 60,350
13,480 9,915 10,415 4,830 38,640 43,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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