AoeStats
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Arena

507788926Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
748
+20
🇵🇱 Koreans · Poland
740
+20
🇬🇷 Bengalis · Greece
926
-82
🇬🇷 Turks · Greece
729
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,472 13:14 17:34 24:14 ◆ FC into Fast Imp
18 785 10:59 15:01 29:28 ⛏ Fast Castle
18 774 11:53 19:04 40:32 ⛏ Fast Castle
13 546 14:57 20:27 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,580 13,180 7,875 2,885 44,520 51,548
14,070 13,985 11,550 200 39,805 45,981
7,375 11,694 4,770 1,875 25,714 31,605
10,010 6,535 3,310 1,500 21,355 24,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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