AoeStats
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Arena

507834690Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 57m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Slavs · Poland
1046
+16
🇵🇱 Saracens · Poland
1044
+16
🇩🇪 Poles · Germany
1046
-16
🇩🇪 Khmer · Germany
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,168 9:23 13:29 38:12 ⛏ Fast Castle
33 1,906 10:31 16:44 31:33 ⛏ Fast Castle
21 1,217 11:05 17:13 — ⛏ Fast Castle
20 1,158 11:49 16:58 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,465 19,625 16,195 4,855 73,140 89,063
29,995 24,675 14,005 2,810 71,485 76,699
16,975 14,400 14,000 1,600 46,975 62,605
16,485 15,465 6,990 960 39,900 47,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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