AoeStats
← tom.klein.kn

Black Forest

507801258Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 34m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1015
+15
🇩🇪 Khmer · Germany
1014
+15
🇦🇷 Vietnamese · Argentina
1000
-45
🇦🇷 Khmer · Argentina
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
25 869 10:40 18:14 — ⛏ Fast Castle
16 569 14:35 18:49 — ⛏ Fast Castle
14 475 10:20 23:54 — ⛏ Fast Castle
14 482 11:02 19:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,320 8,457 8,895 355 33,027 35,863
12,160 6,815 3,220 2,250 24,445 28,355
8,855 6,905 3,220 1,615 20,595 23,824
6,530 4,830 825 1,115 13,300 15,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.