AoeStats
← ste88ganna

Black Forest

509716641Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 58m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
803
+13
🇩🇪 Britons · Germany
762
+15
🇮🇹 Burgundians · Italy
757
-15
🇮🇹 Poles · Italy
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,104 12:57 18:12 33:24 ⛏ Fast Castle
15 893 12:29 19:12 38:18 ⛏ Fast Castle
12 711 15:39 25:18 38:15 ⛏ Fast Castle
9 557 13:32 23:50 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,020 35,869 23,390 3,770 88,049 118,670
29,105 19,353 22,975 4,460 75,893 84,487
30,605 18,905 19,635 2,395 71,540 100,428
23,800 18,291 17,710 1,780 61,581 77,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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