AoeStats
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Arena

509591775Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 75m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khitans · India
1088
+12
🇹🇼 Slavs · Taiwan
1072
+13
🇨🇳 Britons · China
993
+16
🇨🇳 Khitans · China
907
+19
🇹🇷 Huns · Türkiye
1021
-16
🇩🇪 Burmese · Germany
1007
-16
🇪🇸 Armenians · Spain
993
-15
🇪🇸 Persians · Spain
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 4,686 11:57 16:40 27:45 ⛏ Fast Castle
35 2,605 12:47 16:20 28:35 ⛏ Fast Castle
32 2,416 10:12 14:34 30:07 ⛏ Fast Castle
31 2,297 11:13 19:10 31:19 ⛏ Fast Castle
23 1,765 10:36 15:49 32:10 ⛏ Fast Castle
21 1,588 11:38 16:15 31:45 ⛏ Fast Castle
20 1,503 12:44 17:10 41:54 ⛏ Fast Castle
19 1,412 10:28 18:36 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,530 40,610 39,145 5,610 150,895 173,710
66,115 41,455 23,305 1,840 132,715 152,529
55,870 34,770 19,600 5,965 116,205 130,034
38,970 28,325 35,460 2,535 105,290 107,686
40,535 35,075 11,580 2,280 89,470 121,747
22,080 35,875 26,740 2,190 86,885 90,921
22,345 33,695 16,740 1,330 74,110 89,435
27,870 14,925 12,795 3,250 58,840 68,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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