AoeStats
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Arena

509589340Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 21m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Byzantines · South Korea
1112
+12
🇦🇺 Gurjaras · Australia
1035
+15
🇬🇧 Huns · United Kingdom
999
+17
🇩🇪 Khmer · Germany
990
+17
🇸🇪 Portuguese · Sweden
1055
-16
🇨🇭 Persians · Switzerland
1005
-15
🇷🇺 Lithuanians · Russia
1000
-45
🇷🇺 Turks · Russia
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
36 765 11:35 15:55 — ⛏ Fast Castle
30 652 12:40 16:59 — ⛏ Fast Castle
25 534 10:25 13:46 — ⛏ Fast Castle
23 485 10:59 14:59 — ⛏ Fast Castle
22 474 15:41 — — ⛏ Fast Castle
18 386 10:50 15:49 — ⛏ Fast Castle
17 364 10:59 20:20 — ⛏ Fast Castle
12 256 15:28 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,960 400 300 9,260 10,030
4,725 3,030 300 200 8,255 9,737
4,180 2,800 555 650 8,185 8,273
3,800 3,195 250 100 7,345 8,958
3,500 2,700 250 200 6,650 7,537
3,545 2,490 250 215 6,500 7,886
3,500 1,960 200 0 5,660 5,991
3,575 1,770 250 0 5,595 5,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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