AoeStats
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Black Forest

509420253Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 6m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1637
+13
🇹🇼 Saracens · Taiwan
1636
+13
1607
+15
🇹🇼 Persians · Taiwan
1576
+16
🇮🇳 Mongols · India
1630
-16
🇮🇳 Persians · India
1611
-15
🇧🇪 Japanese · Belgium
1565
-14
🇦🇷 Jurchens · Argentina
1512
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 473 — — —
65 443 — — —
53 359 — — —
50 342 — — —
38 257 — — —
37 255 — — —
33 228 — — —
27 184 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 204 50 0 1,704 1,449
1,250 250 50 0 1,550 1,667
1,300 250 0 0 1,550 1,726
1,150 273 50 0 1,473 1,530
850 200 0 0 1,050 1,242
750 250 0 0 1,000 1,235
650 185 50 0 885 1,010
350 152 50 0 552 341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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