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Black Forest

509171650Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 40m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Turks · Morocco
1797
+8
🇨🇳 Magyars · China
1777
+9
🇨🇱 Teutons · Chile
1718
+11
🇸🇻 Italians · El Salvador
1652
+15
🇮🇳 Mongols · India
1642
-12
🇮🇳 Persians · India
1622
-11
🇺🇸 Spanish · United States
1604
-10
🇮🇳 Bohemians · India
1585
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,982 9:55 19:56 37:13 ⚔ Archer Rush
48 1,942 9:18 22:06 27:02 ⚔ Scouts into Fast Imp
48 1,923 10:37 17:45 37:22 ⚔ Scout Rush
47 1,869 9:10 23:21 — ⚔ Scout Rush
44 1,774 10:46 14:20 28:16 ⛏ Fast Castle
41 1,634 10:07 14:37 29:13 ⛏ Fast Castle
36 1,445 10:43 15:11 28:24 ⛏ Fast Castle
22 901 9:27 17:46 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,950 23,576 12,645 1,845 60,016 67,287
24,130 15,795 14,670 1,485 56,080 69,874
14,730 21,011 12,945 4,350 53,036 63,613
17,250 14,018 6,075 2,635 39,978 48,923
15,540 10,726 7,605 1,505 35,376 36,649
13,155 13,627 5,990 1,260 34,032 38,885
15,400 11,768 5,340 350 32,858 36,717
9,290 10,228 1,570 700 21,788 24,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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