AoeStats
← Axel Sage

Arena

504348347Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 20m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
795
+12
🇹🇷 Turks · Türkiye
737
+26
🇳🇱 Inca · Netherlands
716
-14
🇮🇪 Cumans · Ireland
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 580 9:56 — —
20 401 11:07 15:01 — ⛏ Fast Castle
14 278 10:59 18:16 — ⛏ Fast Castle
11 220 13:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,665 2,395 435 0 6,495 7,348
3,625 2,330 300 100 6,355 7,012
2,500 2,645 1,075 0 6,220 7,170
2,775 1,995 50 100 4,920 6,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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