AoeStats
← Axel Sage

Arabia

504330515Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 70m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
719
+17
🇹🇷 Mongols · Türkiye
719
+17
🇹🇷 Turks · Türkiye
766
-29
🇦🇺 Portuguese · Australia
737
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 2,311 11:23 22:17 44:49 ⚔ Archer Rush
21 1,452 10:27 21:11 45:20 ⚔ Archer Rush
20 1,405 11:09 16:39 38:31 ⛏ Fast Castle
17 1,211 11:32 23:13 46:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,525 24,506 23,830 5,225 97,086 119,762
46,715 22,347 18,310 3,115 90,487 93,342
15,475 22,395 22,475 5,450 65,795 73,064
17,775 24,690 13,695 2,250 58,410 79,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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