AoeStats
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Black Forest

505845883Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 61m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1206
+12
🇹🇼 Goths · Taiwan
1137
+15
🇹🇼 Persians · Taiwan
1009
+20
🇨🇳 Mongols · China
966
+21
🇮🇳 Byzantines · India
1164
-20
🇨🇭 Lithuanians · Switzerland
1150
-19
🇨🇭 Ethiopians · Switzerland
1087
-16
🇦🇺 Sicilians · Australia
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
27 1,652 11:05 15:22 29:21 ⛏ Fast Castle
27 1,689 13:13 17:09 37:56 ⛏ Fast Castle
23 1,429 14:06 17:50 33:47 ⛏ Fast Castle
22 1,374 11:57 15:53 25:12 ⛏ Fast Castle
21 1,326 12:14 18:48 33:41 ⛏ Fast Castle
19 1,166 11:54 15:21 30:42 ⛏ Fast Castle
17 1,070 12:03 17:14 32:05 ⛏ Fast Castle
9 550 11:13 15:18 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,395 31,424 20,030 1,600 116,449 118,761
44,330 25,815 25,850 3,650 99,645 117,006
24,260 23,525 13,490 9,715 70,990 110,438
24,410 25,398 10,290 1,535 61,633 74,400
28,525 15,410 11,205 5,755 60,895 73,378
19,280 9,535 11,645 950 41,410 47,168
11,440 14,596 11,940 1,300 39,276 56,265
11,320 12,350 1,805 2,055 27,530 33,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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