AoeStats
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Black Forest

510283890Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 43m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
903
+16
🇨🇿 Sicilians · Czechia
895
+16
🇮🇩 Britons · Indonesia
894
+16
🇮🇩 Celts · Indonesia
751
+23
🇦🇺 Malay · Australia
942
-20
🇦🇺 Mongols · Australia
892
-17
🇦🇺 Franks · Australia
882
-17
🇦🇺 Romans · Australia
872
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,434 12:13 19:40 35:21 ⛏ Fish Boom FC
30 1,307 10:51 17:45 36:18 ⛏ Fast Castle
28 1,205 11:06 16:37 30:34 ⛏ FC into Fish Boom
24 1,021 10:53 15:20 37:41 ⛏ Fast Castle
20 886 13:36 21:07 37:27 ⛏ Fish Boom FC
20 847 16:10 38:50 — ⚔ Towers FC
17 746 13:34 29:53 — ⛏ Fast Castle
10 435 13:30 22:02 36:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,200 25,440 13,530 2,250 58,420 70,936
21,195 13,699 7,520 2,675 45,089 56,242
15,370 15,237 10,180 3,865 44,652 46,674
15,930 15,405 6,665 1,800 39,800 44,436
16,620 15,215 5,435 2,375 39,645 43,266
15,225 10,974 9,135 3,090 38,424 51,198
8,950 10,256 1,180 875 21,261 24,355
8,900 4,270 2,325 1,755 17,250 18,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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