AoeStats
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Oasis

510227237Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 105m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
909
+18
🇦🇷 Turks · Argentina
909
+18
🇦🇺 Romans · Australia
852
+20
🇫🇷 Japanese · France
840
+21
🇩🇴 Goths · Dominican Republic
1004
-21
🇩🇴 Persians · Dominican Republic
991
-21
🇩🇴 Khitans · Dominican Republic
966
-20
🇩🇴 Byzantines · Dominican Republic
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,926 8:49 23:49 38:14 ⛏ Fast Castle
22 2,299 12:22 17:52 28:34 ⛏ Fast Castle
21 2,232 11:15 25:48 41:21 ⚔ Scout Rush
14 1,471 12:48 25:41 44:58 ⛏ Fast Castle
13 1,402 14:27 20:26 65:16 ⚔ FC into Scouts
12 1,228 11:08 22:25 34:44 ⛏ Fast Castle
11 1,176 12:07 23:36 43:25 ⛏ Fast Castle
10 1,075 13:10 17:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,240 43,110 73,370 6,400 223,120 226,899
77,310 57,000 28,265 4,875 167,450 184,257
73,045 34,060 51,670 4,070 162,845 184,386
65,500 38,680 39,700 3,050 146,930 219,357
65,595 39,020 25,040 5,265 134,920 146,880
51,830 54,785 15,345 2,350 124,310 127,722
31,150 20,070 14,775 1,500 67,495 71,310
7,985 7,195 1,815 300 17,295 17,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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