AoeStats
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QS Arena

503213283Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 32m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
914
+16
🇫🇷 Vietnamese · France
902
+17
🇩🇪 Bulgarians · Germany
828
+20
🇧🇷 Vietnamese · Brazil
950
-19
🇧🇷 Byzantines · Brazil
937
-19
🇧🇷 Spanish · Brazil
870
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 915 8:04 13:59 20:54 ◆ FC into Fast Imp
23 757 9:25 14:08 26:47 ⛏ Fast Castle
22 716 9:27 16:50 — ⚔ FC into Archers
17 559 8:45 20:59 — ⛏ Fast Castle
15 494 9:09 19:16 — ⛏ Fast Castle
11 371 13:03 20:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 18,595 2,615 955 44,790 52,300
10,345 10,105 2,255 2,700 25,405 28,538
8,255 11,000 5,040 870 25,165 29,781
8,425 8,645 3,510 1,500 22,080 25,255
7,175 8,560 2,510 1,405 19,650 25,746
6,930 6,085 3,925 120 17,060 19,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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