AoeStats
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QS Arena

503204990Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 47m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1039
+11
🇲🇽 Gurjaras · Mexico
989
+13
🇧🇪 Turks · Belgium
987
+13
🇧🇷 Vietnamese · Brazil
964
-14
🇧🇷 Byzantines · Brazil
950
-13
🇧🇷 Spanish · Brazil
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,521 9:03 14:35 27:44 ⛏ Fast Castle
18 852 8:24 13:03 27:09 ⛏ Fast Castle
16 770 10:28 17:26 — ⛏ Fast Castle
15 720 11:26 17:06 28:24 ⛏ Fast Castle
15 713 10:25 15:16 20:50 ◆ FC into Fast Imp
15 732 12:17 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,020 37,860 19,075 3,140 106,095 110,301
28,420 16,630 16,125 2,485 63,660 67,008
28,675 12,145 14,040 4,350 59,210 69,209
13,855 19,105 4,405 1,580 38,945 44,984
15,915 10,200 7,125 1,200 34,440 40,310
11,605 13,705 3,575 1,835 30,720 35,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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