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Lombardia

507791371Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 62m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,364 10:28 14:28 38:18 ⛏ Fast Castle
53 3,309 11:15 14:53 33:49 ⛏ Fast Castle
47 2,950 11:08 21:04 42:05 ⚔ Scout Rush
46 2,837 9:19 21:38 40:02 ⚔ Scout Rush
41 2,539 10:35 15:32 35:30 ⛏ Fast Castle
33 2,057 11:43 15:32 36:20 ⛏ Fast Castle
27 1,690 9:52 18:01 41:01 ⛏ Fast Castle
23 1,452 11:12 15:42 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,330 26,868 39,265 3,550 128,013 135,338
28,065 60,449 20,230 2,980 111,724 127,027
35,960 25,616 30,840 4,330 96,746 115,182
48,540 24,360 15,885 2,480 91,265 98,920
43,480 19,882 14,145 2,800 80,307 86,499
32,155 20,344 18,545 4,280 75,324 81,787
20,380 19,830 18,670 3,435 62,315 73,847
32,595 12,758 14,665 950 60,968 66,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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