AoeStats
← Tzichi

Hill Fort

506739466Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 98m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 6,488 9:35 14:16 41:15 ⛏ Fast Castle
49 4,859 11:40 21:10 38:10 ⛏ Fast Castle
40 4,001 10:18 16:52 45:33 ⛏ Fast Castle
37 3,667 11:27 15:27 29:21 ⛏ Fast Castle
31 3,093 10:45 18:16 36:41 ⛏ Fast Castle
28 2,733 11:05 14:57 34:52 ⛏ Fast Castle
27 2,652 10:35 15:50 37:54 ⛏ Fast Castle
25 2,426 10:43 15:50 46:55 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
96,585 45,825 59,005 4,720 206,135 223,860
75,695 47,390 65,830 3,550 192,465 207,207
72,430 95,410 18,395 3,540 189,775 206,004
87,820 52,725 35,910 8,310 184,765 233,077
62,990 67,540 48,100 4,545 183,175 214,179
68,705 83,418 16,215 3,335 171,673 184,338
85,840 42,670 28,075 3,390 159,975 163,450
18,025 34,910 19,245 3,700 75,880 87,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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