AoeStats
← carlosmoon12

Black Forest

503495242Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 67m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
787
+8
🇦🇷 Franks · Argentina
694
+12
🇦🇷 Spanish · Argentina
662
+13
🇧🇷 Hindustanis · Brazil
519
+20
🇺🇸 Franks · United States
626
-14
🇨🇴 Persians · Colombia
610
-13
🇺🇸 Huns · United States
594
-13
🇧🇷 Khmer · Brazil
576
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,399 12:24 17:05 31:31 ⛏ Fast Castle
29 1,958 13:40 26:18 34:58 ⛏ Fast Castle
26 1,778 14:51 20:25 35:30 ⛏ Fast Castle
26 1,735 13:47 23:58 37:39 ⛏ Fast Castle
15 1,003 13:14 23:42 38:23 ⛏ Fast Castle
14 962 11:45 21:17 40:07 ⛏ Fast Castle
11 760 11:03 23:29 38:52 ⛏ Fast Castle
10 698 12:03 16:31 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,620 38,502 19,725 3,750 108,597 114,192
26,760 21,502 27,645 2,970 78,877 125,513
24,125 21,832 18,480 3,280 67,717 74,151
27,365 18,990 16,740 950 64,045 66,552
21,950 19,186 9,810 2,825 53,771 62,056
18,410 16,923 13,295 1,825 50,453 59,114
20,195 14,010 13,100 940 48,245 61,537
8,850 13,715 13,995 1,175 37,735 38,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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